Showing posts with label Fairy. Show all posts
Showing posts with label Fairy. Show all posts

Wednesday, November 16, 2011

Darklord Superbia (LC02-EN005)


Card:  LC02-EN005
Card Name:  Darklord Superbia
Attribute:  Dark
Level/Rank:  8
Type:  Fairy/Effect
ATK:  2900
DEF:  2400

Card Text:
When this card is Special Summoned from the Graveyard: You can target 1 Fairy-Type monster in your Graveyard, except "Darklord Superbia"; Special Summon that target.

Personal Comment:
With the recent release of “Legendary Collection 2: The Duel Academy Years”, duelist are now able to afford some of the more expensive cards out there as these reprints are as good as the originals in a dueling match (which is great for the game).  In addition, 3 new “Darklord” cards were added into the mix: Darklord Asmodeus, Darklord Superbia, and Darklord Edeh Arae.  Of the three, Darklord Superbia is the best of the bunch.  The 2900 ATK and 2400 DEF are well balanced and can handle most battles on its own.  But its Darklord Superbia’s effect that gives you a huge card advantage on the field.  Use Darklord Asmodeus’ effect to search your deck and easily send this monster to the Graveyard.  Once Darklord Superbia is Special Summoned from the Graveyard, you can Special Summon another Fairy-Type monster from your Graveyard (except another Darklord Superbia) giving you a two-for-one Special Summon.  So not only do you have Darklord Superbia on the playing field, but if the right card is in your Graveyard you could bring out some of the most powerful Effect Monster cards in the game (generally, Fairy-Type monsters lack the stats but more than make up for it with their effects).  In addition, if you’re running a Synchro deck, Darklord Superbia's effect makes gathering the needed material for a Synchro Summon that much easier.  The options and versatility that Darklord Superbia brings to a duel makes it an essential part in any Fairy-Type deck.

Personal Rating:
Artwork - 6/10
Power - 7/10
Easy To Play - 7/10
Collectable - 6/10
Overall Score - 6.5/10

Thursday, November 10, 2011

Master Hyperion (SDLS-EN001)


Card:  SDLS-EN001
Card Name:  Master Hyperion
Attribute:  Light
Level/Rank:  8
Type:  Fairy/Effect
ATK:  2700
DEF:  2100

Card Text:
You can Special Summon this card from your hand by removing from play 1 "The Agent" monster in your hand, field, or Graveyard.  Once per turn, you can remove from play 1 LIGHT Fairy-Type monster from your Graveyard to select 1 card on the field, and destroy it.  If "The Sanctuary in the Sky" is face-up on the field, you can activate this effect up to twice per turn.

Personal Comment:
Master Hyperion is one of the best deck leaders available in the game today.  Almost everything about this card is top tier level.  His stats, summoning, and card effect can compete with the best of them.  So the question is why isn't this guy on the forbidden or limit list?  That's a question I'll address after we take a closer look at what he brings to the table.

Stats:
The fact that he's a Fairy monster with Light attribute means there are plenty of cards out there to support him.  The 2700 ATK and 2100 DEF is enough to both give and take beatings.  But these stats are more impressive than most because of how early/quickly he can hit the playing field.  Early in the game your opponent won't have many mosters with stats that can go up against him.

Summoning:
This is one of the easiest summoning in the game (and let us not forget that he's a level 8 monster).  If you're running an "Agent" deck it's guaranteed he's coming out fast.  Once you have him in your hand he can hit the playing field just by removing from play 1 "The Agent" monster from your hand, field, or Graveyard.

Effect:
Forget about the 2700 ATK, this is where Master Hyperion does the major damage.  Once per turn you can remove from play 1 LIGHT Fairy-Type monster from your Graveyard to destroy one card on the field.  Three things to note on why this effect is so fantastic: 
1.  If you're running an "Agent" deck nearly all your monsters will be LIGHT Fairy-Type.
2.  You can destroy any card on the field (yours or your opponent's).
3.  If you have "The Sanctuary in the Sky" face-up on the field you can double this up.

Now back to the question of why Master Hyperion isn't on the forbidden or limit list.  It's because he is so specialized.  Outside of an "Agent" deck he is helpless if you can't easily summon him onto the playing field.  There are plenty of other decks out there that can be built to compete with an "Agent" deck so the threat of Master Hyperion destroying the game is not that big of a concern.  Is there a chance they might limit him in the future because he's so powerful?  Maybe.  But putting him on the forbidden list is very unlikely.  So be sure to run him 3 deep while you can.

Personal Rating:
Artwork - 9/10
Power - 8/10 (would be higher if he wasn't so specialized)
Easy To Play - 9/10 (hard to find any level 8 monster easier)
Collectable - 6/10 (only for those who run an "Agent" deck)
Overall Score - 8/10

Tuesday, October 25, 2011

Odin, Father Of The Aesir (STOR-EN040)


Card:  STOR-EN040
Card Name:  Odin, Father Of The Aesir
Attribute:  Light
Level/Rank:  10
Type:  Fairy/Synchro/Effect
ATK:  4000
DEF:  3500

Card Text:
1 "Nordic Ascendant" Tuner + 2 or more non-Tuner monsters
Once per turn, during your Main Phase, you can activate this effect to have this card become unaffected by the effects of Spell/Trap Cards until the End Phase.  During the End Phase, if this face-up card on the field was destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard this turn, you can remove from play 1 "Nordic Ascendant" Tuner monster from your Graveyard to Special Summon this card from the Graveyard.  When it is Special Summoned by this effect, you can draw 1 card.

Personal Comment:
Of the three Nordic God cards (Odin, Loki, and Thor) Odin is the most powerful.  Not only does he have the best stats with 4000 ATK and 3500 DEF but his card effect makes him almost unstoppable when he hits the playing field.  So once he is summoned there's really nothing to stop you from attacking.  Most monsters won't be able to stop the 4000 ATK (if they can then you have a very big problem).  The only viable option your opponent has against Odin is to remove him from play with a monster's card effect.  Even if that happens he can still be Special Summoned by removing a "Nordic Ascendant" Tuner from the Graveyard.  Like most cards with this much power, Odin is a very difficult card to Synchro Summon and will take time to gather the needed materials.  However, if you are able to bring him out you can expect a quick and decisive victory.  One of the best cards available.

Personal Rating:
Artwork - 10/10
Power - 10/10
Easy To Play - 6/10
Collectable - 8/10
Overall Score - 8.5/10

Tuesday, October 11, 2011

Chaos Goddess (TSHD-EN044)


Card:  TSHD-EN044
Card Name:  Chaos Goddess
Attribute:  Light
Level/Rank:  8
Type:  Fairy/Synchro/Effect
ATK:  2500
DEF:  1800

Card Text:
1 LIGHT Tuner + 2 or more non-Tuner DARK monsters
Once per turn, you can send 1 LIGHT monster from your hand to the Graveyard to select 1 Level 5 or higher DARK monster in your Graveyard.  Special Summon that monster.  It cannot be used as a Synchro Material Monster.

Personal Comment:
Choas Goddess is a very difficult card to play.  The requirement to Summon her is more difficult than it should be for a card of her level.  However, if you are able to get her onto the playing field, the ability to bring forth a Dark monster of Level 5 or higher is a game changer.  I can't emphasize enough how great an effect this is.  Now that 'Black Luster Solder - Envoy Of The Beginning' is no longer forbidden, Chaos Goddess has become more popular since both cards utilize LIGHT/DARK combination decks.  In addition, the artwork is as good as it gets.  An absolutely gorgeous card.

Personal Rating:
Artwork - 10/10
Power - 8/10
Easy To Play - 6/10
Collectable - 7/10
Overall Score - 7.75/10