Showing posts with label Level/Rank = 12. Show all posts
Showing posts with label Level/Rank = 12. Show all posts
Sunday, October 9, 2011
T.G. Halberd Cannon (EXVC-EN043)
Card: EXVC-EN043
Card Name: T.G. Halberd Cannon
Attribute: Earth
Level/Rank: 12
Type: Machine/Synchro/Effect
ATK: 4000
DEF: 4000
Card Text:
1 Tuner Synchro Monster + 2 or more non-Tuner Synchro Monsters
This card cannot be Special Summoned except by Synchro Summon. Once per turn, while this card is face-up on the field, you can negate the Summon of a monster and destroy it. When this card is sent from the field to the Graveyard, you can select 1 "T.G." monster in your Graveyard, and Special Summon it.
Personal Comment:
This card is on the top tier of all stats (level 12, ATK 4000, DEF 4000) so getting him on the playing field is a little difficult (having a card like T.G. Hyper Librarian in your deck will help significantly). However, if you succeed there is a very good chance he could end a duel in your favor. The ability to negate the Summon of an opponent's monster and destroy it is absolutely devastating. This prevents them from bringing out an Effect Monster that could counter T.G. Halberd Cannon's brute power. But the down side is that there are plenty of Spell and Trap cards that have the ability to remove him from play. So all that hard work to bring him into play can easily be negated if your opponent has the proper cards to deal with him (but that is true for any monster card). Ideally you want to be using a "T.G." deck to utilize his second effect but it isn't necessary. Because of T.G. Halberd Cannon's powerful stats any Synchro deck that has the ability to bring him out should include him. Having said that, this card isn't for everybody (unless you like a challenge). Great stats, great effects, great card...just a little difficult to play for the novice duelist.
Rulings For This Card:
- The effect that negates the summoning of a monster and destroys it does not target.
- The effect can be activated during either player's turn, except the Damage Step.
- You can negate summons that happen during the resolution of a card or effect (such as Monster Reborn).
Personal Rating:
Artwork - 8/10
Power - 9/10
Easy To Play - 6/10
Collectable - 7/10
Overall Score - 7.5/10
Friday, September 30, 2011
Blue-Eyes Ultimate Dragon (JMP-EN005)
Card: JMP-EN005
Card Name: Blue-Eyes Ultimate Dragon
Attribute: Light
Level/Rank: 12
Type: Dragon/Fusion
ATK: 4500
DEF: 3800
Card Text:
"Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"
Personal Comment:
This is a level 12 card, which pretty much says everything that needs to be said. It is an absolute beat stick. Sadly, dueling has evolved so much that Blue-Eyes Ultimate Dragon is now obsolete. Getting the 3 Blue-Eyes White Dragon on the playing field to perform the fusion is extremely tough. On top of that, keeping him on the playing field is nearly impossible with all the card destroying/removing abilities of Spells, Traps, and Monster Effects. It's a card for collectors and for those who remember the early days of the Yugioh anime.
Personal Rating:
Artwork - 8/10
Power - 9/10
Easy To Play - 6/10
Collectable - 8/10
Overall Score - 7.75/10
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