Thursday, November 10, 2011

Master Hyperion (SDLS-EN001)


Card:  SDLS-EN001
Card Name:  Master Hyperion
Attribute:  Light
Level/Rank:  8
Type:  Fairy/Effect
ATK:  2700
DEF:  2100

Card Text:
You can Special Summon this card from your hand by removing from play 1 "The Agent" monster in your hand, field, or Graveyard.  Once per turn, you can remove from play 1 LIGHT Fairy-Type monster from your Graveyard to select 1 card on the field, and destroy it.  If "The Sanctuary in the Sky" is face-up on the field, you can activate this effect up to twice per turn.

Personal Comment:
Master Hyperion is one of the best deck leaders available in the game today.  Almost everything about this card is top tier level.  His stats, summoning, and card effect can compete with the best of them.  So the question is why isn't this guy on the forbidden or limit list?  That's a question I'll address after we take a closer look at what he brings to the table.

Stats:
The fact that he's a Fairy monster with Light attribute means there are plenty of cards out there to support him.  The 2700 ATK and 2100 DEF is enough to both give and take beatings.  But these stats are more impressive than most because of how early/quickly he can hit the playing field.  Early in the game your opponent won't have many mosters with stats that can go up against him.

Summoning:
This is one of the easiest summoning in the game (and let us not forget that he's a level 8 monster).  If you're running an "Agent" deck it's guaranteed he's coming out fast.  Once you have him in your hand he can hit the playing field just by removing from play 1 "The Agent" monster from your hand, field, or Graveyard.

Effect:
Forget about the 2700 ATK, this is where Master Hyperion does the major damage.  Once per turn you can remove from play 1 LIGHT Fairy-Type monster from your Graveyard to destroy one card on the field.  Three things to note on why this effect is so fantastic: 
1.  If you're running an "Agent" deck nearly all your monsters will be LIGHT Fairy-Type.
2.  You can destroy any card on the field (yours or your opponent's).
3.  If you have "The Sanctuary in the Sky" face-up on the field you can double this up.

Now back to the question of why Master Hyperion isn't on the forbidden or limit list.  It's because he is so specialized.  Outside of an "Agent" deck he is helpless if you can't easily summon him onto the playing field.  There are plenty of other decks out there that can be built to compete with an "Agent" deck so the threat of Master Hyperion destroying the game is not that big of a concern.  Is there a chance they might limit him in the future because he's so powerful?  Maybe.  But putting him on the forbidden list is very unlikely.  So be sure to run him 3 deep while you can.

Personal Rating:
Artwork - 9/10
Power - 8/10 (would be higher if he wasn't so specialized)
Easy To Play - 9/10 (hard to find any level 8 monster easier)
Collectable - 6/10 (only for those who run an "Agent" deck)
Overall Score - 8/10

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