Sunday, October 9, 2011
T.G. Halberd Cannon (EXVC-EN043)
Card Name: T.G. Halberd Cannon
1 Tuner Synchro Monster + 2 or more non-Tuner Synchro Monsters
This card cannot be Special Summoned except by Synchro Summon. Once per turn, while this card is face-up on the field, you can negate the Summon of a monster and destroy it. When this card is sent from the field to the Graveyard, you can select 1 "T.G." monster in your Graveyard, and Special Summon it.
This card is on the top tier of all stats (level 12, ATK 4000, DEF 4000) so getting him on the playing field is a little difficult (having a card like T.G. Hyper Librarian in your deck will help significantly). However, if you succeed there is a very good chance he could end a duel in your favor. The ability to negate the Summon of an opponent's monster and destroy it is absolutely devastating. This prevents them from bringing out an Effect Monster that could counter T.G. Halberd Cannon's brute power. But the down side is that there are plenty of Spell and Trap cards that have the ability to remove him from play. So all that hard work to bring him into play can easily be negated if your opponent has the proper cards to deal with him (but that is true for any monster card). Ideally you want to be using a "T.G." deck to utilize his second effect but it isn't necessary. Because of T.G. Halberd Cannon's powerful stats any Synchro deck that has the ability to bring him out should include him. Having said that, this card isn't for everybody (unless you like a challenge). Great stats, great effects, great card...just a little difficult to play for the novice duelist.
Rulings For This Card:
- The effect that negates the summoning of a monster and destroys it does not target.
- The effect can be activated during either player's turn, except the Damage Step.
- You can negate summons that happen during the resolution of a card or effect (such as Monster Reborn).
Artwork - 8/10
Power - 9/10
Easy To Play - 6/10
Collectable - 7/10
Overall Score - 7.5/10